Our Games


Swipe Rush

Release Date: TBD


Swipe Rush is a fast-paced mobile reflex game that challenges players to react instantly to on-screen commands. Swipe, tap, and respond as quickly as possible to rack up points and push your limits. With three mini-games and escalating intensity, every round tests your speed, focus, and coordination.

AFKat

Release Date: TBD


Swipe Rush is a fast-paced mobile reflex game that challenges players to react instantly to on-screen commands. Swipe, tap, and respond as quickly as possible to rack up points and push your limits. With three mini-games and escalating intensity, every round tests your speed, focus, and coordination.


Say Hello To The Team


Jose Lopez-Reyes

Technical & Product Director


Leading product strategy and technical direction at Hello World Studio LLC, overseeing product planning, business operations, compliance, and financial management, ensuring each project aligns with the company’s long-term vision.

With responsibility for technology management and cross-domain coordination, supporting collaboration among engineering, creative, and growth teams to deliver cohesive, scalable digital products. focusing on building strong operational foundations while guiding product execution from concept to release.

Alfredo Hernández

Backend & Growth Director

Leading backend engineering and growth initiatives at Hello World Studio LLC and responsible for backend systems architecture, infrastructure, product distribution, and release coordination.

In addition to engineering, he also oversees marketing strategy and sales-related initiatives, helping the company reach new audiences and expand its product footprint. His work ensures that products are technically robust, scalable, and effectively positioned in the market.

Markus Cisneros

Backend & Creative director

Leading frontend engineering and creative direction at Hello World Studio LLC, overseeing user interface development, user experience design, and ensuring visual and audio consistency across products.

With a focus on player experience and creative cohesion, guiding the artistic and interactive aspects of each project. His role bridges engineering and creative disciplines to deliver engaging and intuitive digital experiences.


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